Beginner Huntress Guide – Dead by Daylight

The Huntress



The Huntress was introduced into Dead by Daylight as the first projectile-based killer. She is one of my personal favorite killers and one that I play the most. The Huntress has a rather large skill ceiling and can be a little difficult to pick up. Hopefully with this guide, you can learn some beginner level tips and tricks to get you started.  

Character Basics 

The Huntress’ claim to fame and her power are her hatchets. She starts with a base of five hatchets without any add-ons influencing the load-out. You can throw hatchets by pressing and releasing the primary power button. You can charge the hatchet to increase its speed and reduce the rate at which it curves down due to gravity. Charged hatchets are much more difficult for survivors to dodge but cause you to move slower while you are holding a charged hatchet. On that note, The Huntress has a base speed of 110% which is 5% lower than the ‘average killer speed’. This makes The Huntress weak on large maps as she lacks the ability to apply map pressure consistently. She is also weaker on maps with a lot of trees or debris that survivors can hide around. 

 As this title mentions, this is a beginner guide to The Huntress. If you are looking for more experienced tips and tricks into mastering The Huntress, stay tuned for our future post featuring such content. I highly recommend that you start with a couple games in order to understand the physics engine within Dead by Daylight. It is imperative to possess a general understanding of how The Huntress’ hatchets move through space. Practice some quick hatchets by simply pressing the power button. Follow by practicing some charged hatchets by holding the power bar and releasing. You will know a hatchet is fully charged when you hear a chime noise notification. Practicing would be best in a private lobby with your friends but any lobby, public or private, will work just fine. With that out of the way, let’s get started! 

Gameplay Basics 

We all dream of the days we land cross map hatchet shots that lead to the match’s victory. Even the most experienced Huntress players with hundreds of hours on The Huntress miss shots like these as there are many factors to consider. In this guide we instead are going to focus on closer to mid-range shots that will help your overall success during a trial. When in a chase with a survivor there are several situations which typically allow you to land a free hit on a survivor.  

How to Land Easy Hatchets

When Vaulting

A survivor vaulting a window is an easy target

The first one is when the survivor performs a vaulting action. Any time you see a survivor heading towards a window or a dropped pallet to vault across, ready your hatchet and throw as they vault across. Survivors are unable to dodge to the side because they are locked into the vault animation.  

A survivor tries to vault a nearby dropped pallet

When a Pallet is Dropped

Similarly, you can ready your hatchet and throw it at a survivor if you feel they are about to throw a pallet down during a chase. This animation also locks the survivor in place and can allow for an easy hit. More skilled survivors might try to bait this and will keep running instead. Remember that you have reduced movement speed when charging your hatchet and The Huntress is already slower than average. This can create more distance between you and the survivor and allow them to run around a jungle gym longer. 

The survivor is stuck in the animation and is vulnerable to be hit by a hatchet

Through Windows

You can often catch survivors off-guard by throwing a hatchet through a window during specific maze tiles. This trick work’s well at “L-Wall, T-Wall” maze tiles and the killer shack. Survivors might often think there is too much solid wall and sharp turns between you and them to be able to land a hit. This means they often don’t keep an eye on the windows in these tiles. For example, if a survivor runs around a section of the “L-Wall, T-Wall” instead of taking the window, as you follow them around, instead stop for a moment and ready a hatchet. Aim through the window and throw it where they would come around to the other end. This may take some getting used to as it requires knowledge about how fast survivors run.

A survivor being chased around the “L” portion of the “L-Wall, T-Wall” map tile and being hit through the window as she comes around the other side.

Inescapable Corridors 

Another easy hit is anytime you are chasing a survivor down a long corridor with no openings. The Game and some parts of the Badham and Lampkin maps have these. This one is self-explanatory as the survivor is stuck running in a straight line for a period of time, rendering them an easy target. 

Nowhere to run


Outside of these types of shots, feel free to throw hatchets at survivors out in the open if they are within a close to mid-range distance from you. It is important to learn how survivors may move around an open space as they try to dodge your hatchet. Most cases they try to run right and left when you charge a hatchet, thinking you will release it immediately upon becoming fully charged. Hold it for a little while longer and release it when they cross back into the middle of your screen. More experienced survivors will have more erratic movements to try and throw off your aim. It will take practice but be diligent!

Should you Melee or Throw a Hatchet?

A final note on throwing hatchets is that after you throw a hatchet, there is a small recovery period in which you are unable to attack or throw another hatchet. However, this recovery period is much shorter than your basic attack recovery period. Use this to your advantage! If you are confident you can land a shot on the survivor you are chasing, get as close as you can to throw a hatchet at them, even if they are within melee range. A survivor struck this way will have less time to distance themselves from you and as a result you are able to catch up and down them much quicker. Using your melee attack with a longer recovery period allows the survivor more time to create distance in-between attacks.

Reloading Hatchets 

So, you’re out of hatchets, now what? You can reload them at any locker! The best time to reload your hatchets depends on the situation at hand. It’s important to note that The Huntress is heavily reliant on her hatchets to do well because otherwise she just becomes a slower M1 killer. While patrolling generators and not in a chase, reload where you are able. If you find yourself out of hatchets during a chase, it is usually best to reload at the nearest locker during the chase, especially if the survivor has been running around the same spot for a while. If you find yourself without hatchets in a space with no lockers, if you feel confident enough you can land a melee hit, go for it. Otherwise, if the survivor starts to waste too much time, abandon the chase to reload. Lastly, when you down a survivor, always reload your hatchets before you pick up a survivor. This can help you save time and help prevent possible headaches in the case the survivor manages to get free.


Here are the perks I recommend:

These perks (pictured left to right) are: Nurse’s Calling, Corrupt Intervention, Whispers, and Barbecue & Chili

These perks will help you locate survivors easily. Corrupt Intervention will help slow down generator progression in the early stages of the trial. This will help you stay ahead, apply map pressure early, and potentially lead to a snowball. You can switch Corrupt Intervention for any other “gen slow-down” perk if you prefer something else like Hex: Ruin. You could switch out any one of the perks that help locate survivors for something like Iron Maiden. I only mention Iron Maiden because it might be a little more forgiving on your time management when playing The Huntress. Iron Maiden allows you to open lockers 50% faster. This means you reload faster too. It also marks survivors with the exposed status affect and causes them to scream after exiting a locker. You are likely not going to get a lot of value from the exposed portion of this perk. If you refer back to the section about performing a melee or a hatchet, you should always try to go for the hatchet shot anyways since it will save you time during a chase.


Personally, I do not like to use any add-ons on The Huntress. I do not feel they are necessary. For newer Huntress players, I also recommend not using any add-ons in your first several games with The Huntress. It is important to get a feel for her base power and how it works before you can get an understanding as to how her add-ons influence her power. With that said, if you want to use some add-ons that can help you and don’t alter her power that much, I recommend the following add-ons:

As a beginner, these add-ons will help with the learning curve and be more forgiving of small mistakes

When you feel more comfortable playing the huntress, an add-on load-out I recommend is something like: 

Once you are more familiar with how to time and throw hatchets, these add-ons will allow you to perform your task more quickly

The Elephant in the Room 

Don’t be that guy

The elephant is Iridescent Heads. As a self-proclaimed huntress main, I advise you not to use these. Iridescent Heads lead to games that are not fun for both sides. You will likely have players that DC or suicide on first hook when they notice you have these. This will typically result in you not earning many bloodpoints, increasing your rank, or helping you become better at The Huntress.


The Huntress will take a lot of practice but don’t get discouraged if you find yourself struggling to land hatchets. The Huntress is the killer with the highest skill ceiling in Dead by Daylight. If played well, the huntress is very rewarding. It took me many games and many losses before I started noticing a consistent improvement in my game play. If you have the mentality of trying to improve and land hatchets as opposed to winning every game, you will become skilled at The Huntress much faster. Keep practicing!

Update Log

17.10.2021 Updated for Dead by Daylight’s latest chapter “Hour of the Witch”

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